Happy Thanksgiving…our gift to you…
Today, we’re thankful that X-Plane 10 is NOW AVAILABLE. Grab the demo from X-Plane.com!
Today, we’re thankful that X-Plane 10 is NOW AVAILABLE. Grab the demo from X-Plane.com!
An X-Plane user recently wrote in to tell us that, as a resident of the KSEA area, he noticed that one of the screenshots on the News blog included his condo! He pulled the area up in Google Earth, and this is what he saw (image copyright Google 2010; click to see at full size).
Compare that to the shot from X-Plane:
Clearly, the plausible world model–that is, the auto-generated scenery–isn’t accurate (buildings in X-Plane don’t necessarily match up to buildings in the real world), but it is convincing.
At FSweekend 2011, Austin Meyer, creator of X-Plane, gave a presentation–not just any presentation, mind you, but unveiling of the first full beta of X-Plane 10. Austin discusses what sets X-Plane apart from other flight simulators, as well as what sets X-Plane 9 apart from X-Plane 10.
Other topics of the 90-minute talk include:
You can watch Part 1 right here:
To watch parts 2-6, use the following links:
These shots show a vibrant, auto-generated city in X-Plane 10 from a bird’s eye view, to a street-level view, to a view from someone’s back yard. Note especially the intricacy of the roads, the realism of the water reflections, and the accuracy of the global shadows. Both night and day are represented here, with lighting at night hitting the nearby objects in just the way you would expect.
Below, you can see X-Plane 10′s plausible-world roads generated for a crowded city. These city shots are the complements to the “raw terrain” photos we posted last week.