Laminar Research: Can you provide a little background on yourself and your interest in aviation?
Javier Rollon: Well, as a flight sim enthusiast, I always tried to fly anything that was possible in any computer, starting from the Spectrum 48k, Amiga (F18 Interceptor was a blast!), and PC. Of course I spent a lot of time in the Microsoft Flight sim series, and finally I arrived at X-Plane 8 and 9. Coming from FS9 I saw how X-Plane was still using 2D cockpits (something I hate. I know lots of users love them….).
After some flights with X-Plane, loving its flight dynamics but not its graphics, I decided to make a 3D cockpit for a plane that I liked which only had a 2D one–the Texan. I used my background as a graphic designer in the games industry, working in titles such as Crysis2 for Crytek in Germany.
LR: Why did you decide to start making aircraft & how long have you been creating X-Plane aircraft?
JR: As I said, I love flying so it was the most natural step when I felt that I wanted to have a better experience with the Texan. I didn’t decide to make a plane, just a 3D cockpit. After that then, when I was successful with it, I decided to make the jump into a plane.
I have been creating X-Plane aircraft since 2008. (more…)