Articles in this section of the Knowledge Base deal with the configuration of the X-Plane simulator. This includes the simulator’s graphics (rendering options), flight control hardware, weather, aircraft, and more.
X-Plane 10 can run out of memory when the rendering settings are set too high or too many add-ons are running at once. This article explains this problem and makes some recommendations about what to do about it.
Because X-Plane is a 32-bit application, it can only use a certain amount of memory. That limit varies by operating system:
By default, X-Plane 9 for Android includes the same aircraft as X-Plane 9 for iPhone/iPod Touch. However, it also has the ability to purchase additional aircraft for the simulator. Each aircraft costs $0.99, and will be billed to the account you use for the Android Market. Continue reading »
The first thing to check when diagnosing an ATC speech problem is the computer’s speech synthesis software. Download the Speech Synthesis SDK v5.1 for Windows if you are not certain that speech synthesis software is currently installed. Continue reading »
If X-Plane Remote (running on your iPhone, iPod Touch, or iPad) crashes, the problem may be that the you turned on the EFIS App option in X-Plane and not the Remote option as needed. The solution is to not check the EFIS App box in X-Plane if trying to run Remote. If X-Plane Remote does not connect to your desktop or laptop copy of X-Plane at all, then you will need to update to the latest version of X-Plane on your desktop or laptop (version 9.61 or later) to correct the issue. For more information, see the section “Configuring X-Plane” in the X-Plane Remote manual. Continue reading »
This chapter is designed to allow a first-time X-Plane user to get the simulator up and running in as short a time as possible. The goal is to be in the air and flying within ten minutes of completing the installation while still learning the essentials of the simulator. Continue reading »
Here, we will go through the process of setting up the control axes, calibrating the flight controls, and assigning functions to buttons. The end result of this process (barring any hardware problems) will be a set of fully working flight controls in X-Plane. Continue reading »
The following procedure will allow you to optimize X-Plane’s performance for your computer, regardless of the power of that computer or any limitations it may have. Continue reading »
X-Plane is a very advanced simulator that has been designed for use across a broad range of computers with varying specifications. As such, X-Plane offers the ability to change numerous settings to optimize performance on your computer. For this reason, this is one of the most critical parts of setting up the simulator on your computer. The Rendering Options window allows you to match X-Plane’s settings (and thus the demands the simulator puts on the computer) to you computer’s capabilities. Continue reading »
If the simulator’s measurement of time is incorrect (e.g., the “elapsed time” field has a value less than it should), check your frame rate. If your computer cannot maintain 20 frames per second, simulator time will not match real time; when X-Plane runs slower than 20 fps, it slows down its simulation of real-time so that the simulator is “effectively” running at 20 fps. Continue reading »
The tendency for some aircraft to flutter and crash is a known limitation. Just as a car can only go a certain speed with a given horsepower, the X-Plane simulator can only accurately model flight at a certain speed with a given frame rate. Continue reading »