Articles in this section of the Knowledge Base describe steps to troubleshoot (and correct) a problem that might occur with the simulator.
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To disable combat when flying a fighter in X-Plane for iPad and X-Plane HDEF 4G, you can do one of two things:
X-Plane 10 can run out of memory when the rendering settings are set too high or too many add-ons are running at once. This article explains this problem and makes some recommendations about what to do about it.
Because X-Plane is a 32-bit application, it can only use a certain amount of memory. That limit varies by operating system:
When scenery is not installed for a given location, all that will be visible are airports and water. This is referred to as “water world,” and is a common problem, especially when using older installers.
To avoid water world, either install the scenery for the location in which you’re flying, or choose to fly somewhere else. To install scenery, insert the first X-Plane installation disc (the same disc used to run the simulator) and run the installer as before. Instead of installing a new copy of the program, though, when the installer window appears, press the Add or Remove Scenery button.
If scenery for the location is in fact installed, be sure that the copy of X-Plane for which it is installed is the one being used—for instance, if you have two copies of X-Plane installed (say, one running version 9.62 and one running 10.0), the two versions may have different amounts of scenery installed.
When X-Plane won’t start up, or if it crashes when exiting the program, there is a driver problem–assuming, of course, that you have a useable operating system, video card, and RAM. This is very likely an issue on Windows Vista, where Microsoft does not install OpenGL drivers by default. Continue reading »
If you have no sound output when running X-Plane on a Macintosh, read on.
The first thing to check when diagnosing an ATC speech problem is the computer’s speech synthesis software. Download the Speech Synthesis SDK v5.1 for Windows if you are not certain that speech synthesis software is currently installed. Continue reading »
This page describes a few potential issues you might encounter when using X-Plane Mobile applications on Apple’s iPhone, iPod Touch, and iPad. These include general stability issues (fixable by restarting your device, or by re-downloading the app, for free), billing issues, and more. Continue reading »
This page describes a few issues you might encounter when using X-Plane on an Android device.
X-Plane’s preferences get saved when you quit the application gracefully. To do this, hit the menu button on your phone and select “Exit.” Merely returning to your home screen will sometimes result in the application getting killed by the Android operating system (which it does to recover system memory), and your preferences will not be saved when this happens. Continue reading »
If X-Plane Remote (running on your iPhone, iPod Touch, or iPad) crashes, the problem may be that the you turned on the EFIS App option in X-Plane and not the Remote option as needed. The solution is to not check the EFIS App box in X-Plane if trying to run Remote. If X-Plane Remote does not connect to your desktop or laptop copy of X-Plane at all, then you will need to update to the latest version of X-Plane on your desktop or laptop (version 9.61 or later) to correct the issue. For more information, see the section “Configuring X-Plane” in the X-Plane Remote manual. Continue reading »
If the simulator’s measurement of time is incorrect (e.g., the “elapsed time” field has a value less than it should), check your frame rate. If your computer cannot maintain 20 frames per second, simulator time will not match real time; when X-Plane runs slower than 20 fps, it slows down its simulation of real-time so that the simulator is “effectively” running at 20 fps. Continue reading »