This month we take a look at the newest feature getting ready for beta testing in X-Plane Mobile, a mobile tutorial, our usual round up of the latest add ons, and an interview with a Gateway Artist.
- FlightSimExpo – Cancelled
Due to the COVID-19 pandemic, events worldwide are being cancelled to keep attendees safe. We will be adjusting our team’s event and travel schedules accordingly, and we’ll keep you posted on the latest through this newsletter, and on our social media channels.
In March Google shut down the multiplayer component of their Play Games Services. X-Plane Mobile on Android depended on Google Play for multiplayer, so X-Plane’s developers have been hard at work on an all new multiplayer experience for both Android & iOS. Where the
existing networked multiplayer is limited to 2 players, we’re working on a global, massively multiplayer world (MMO) that will support flying with thousands of other players simultaneously.
We’ll be beta testing our initial version of MMO soon, and after that, early access will be included as part of the Pro tier subscription. There will be a suggested fly in of the day, but you’ll be able to fly with friends anywhere you want. The new MMO is cross platform as well so you’ll be able to fly anyone and it won’t matter what type of device they use.
X-Plane Mobile with Global Scenery added the ability to change where your aircraft starts an initial flight. Now you can start on a runway, or at numerous ramp starts at the
thousands of global airports. This video covers the ways to change the starting location.
Check out our round up of the latest aircraft and scenery here!
This month we learn a bit about why artist
Guillaume (amelingu) develops Gateway scenery.
Q: Why did you choose X-Plane as your flight simulator?
A: I chose X-Plane in 2009, for its stability, for the fact you can “feel the air” while flying.
Q: What motivates you to develop X-Plane scenery?
A: Accuracy of airport design is something very important to me. Whilst realizing it requires a tremendous amount of work and maintenance, I thought I would rather do something about it. I find it very rewarding to be able to improve the sim worldwide.
(This interview has been edited and condensed for space. Read the full interview here!)
Here is Austin explaining how
Vulkan works, why we are doing it, and what makes it so fast!
— The X-Plane Team