Blog

X-Plane 11 Focuses on Usability

One of our biggest priorities for X-Plane 11 was modernizing the user interface. We wanted something that was both easy to learn for new users, and faster and less convoluted for power users. Without sacrificing any of the features you expect, we made it easier to set up every aspect of your flight from one […]

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Watch X-Plane’s Presentation from Cosford

If you weren’t able to attend Flight Sim 2016 in Cosford over the weekend, you can still catch the presentation that Austin Meyer, creator of X-Plane, and Ben Supnik, lead developer, gave at the conference.

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World Editor 1.5r3 Now Final

WorldEditor 1.5r3 is now the official WED build. This means you will need to use it to upload scenery to the Gateway, and you can now upload projects made throughout WED 1.5 beta testing to the Gateway. WorldEditor 1.5 supports the new static parking and ATC features of X-Plane 10.50, and adds a visual taxi […]

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Join us Oct. 8 in Cosford, England

Join Laminar Research at the 2016 Flight Simulation show on October 8 in Cosford, England! We’ll have major presentations that include Q&A sessions at 11:00 until 12:30, & 14:30 until 16:00. You won’t want to miss this, so visit flightsimulatorshow.com for tickets and more information. We can’t wait to see you there!

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WorldEditor 1.5b3 now available

WorldEditor 1.5 beta 3 is now available on the WorldEditor download page. Besides a number of new features, WorldEditor 1.5 has much stricter validation checking. If you haven’t tried a WED 1.5 beta yet, you may be surprised by how many validation errors WED finds. We put the validation in because X-Plane’s ATC absolutely cannot function without […]

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X-Plane named best for helicopters

Helisimmer.com is a site dedicated to helicopter simulation. Their latest review is a thorough look at all the flight sims currently available and how they represent helicopters. While no sim is perfect yet, X-Plane comes the closest, according to these helicopter experts! Read the full review here and then check out X-Plane’s helicopters for yourself.

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X-Plane 10.50 out now!

The final version of X-Plane 10.50 is now available for everyone! X-Plane will prompt you to auto-update the next time you run. 10.50 should be posted on Steam within a day or so as well. This update features a lot of new improvements and a ton of bug fixes. Highlights include: New city autogen ATC fixes […]

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Meet X-Plane Developer Tyler Young

Question: What’s your title with X-Plane? Tyler Young: As a small company, everyone around here wears lots of hats. I’m primarily a software developer working on X-Plane Desktop, but I’m also the resident web developer (for both X-Plane.com and the Scenery Gateway) and one of the handful of people that keep our marketing on track. […]

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WED 1.5b1 Out Now

The first beta of WorldEditor 1.5 is now available! This version features numerous bug fixes and major improvements to make editing airports easier and faster by providing more visual clues. Taxi routes and runways are color coded. The size setting on ramp starts and taxi route segments changes how large the icons are in the map pane. […]

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