Blog

X-Plane Team Meets, Plans, & Answers Your Questions

The members of X-Plane team are spread around the world, but about twice a year a group gets together in person to discuss the future plans for the simulator. Many of the team was able to meet recently near Kansas City, USA to plan, disagree, test, resolve, present new ideas, sip whisky, and even answer your questions. If […]

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Laminar Research’s Videos from FlightSimCon

Laminar Research attended FlightSimCon 2017 in Connecticut on June 10-11. Here are videos from Saturday’s full presentation on X-Plane 11 and the roadmap for the upcoming years, including the full VR demo Chris Serio presented. Developers from X-Plane were also part of a panel that fielded audience questions on the status and future of flight simulation. A lot […]

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Pilot Experience Impacts Laminar Research Development

Laminar Research products are developed by pilots, and their real world experience is constantly informing updates and improvements. Austin Meyer recently had inspiration for a Xavion update literally hit him in the head. While flying his personal aircraft, he passed through the wake turbulence of a nearby MD-80, which slammed him around the cockpit and left some lingering […]

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X-Plane 11 on DVD

X-Plane 11 is now available on DVD from Laminar Research! This 8 DVD set is great for people who: Have a DVD drive Have a slow or unreliable internet connection Have a computer that meets these minimum requirements X-Plane 11 on DVD or digital download includes: Universal platforms (Mac, Windows, Linux) Worldwide scenery 11 high-quality aircraft with immersive 3-D […]

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Interview With Julian Lockwood, Gateway Architect & Moderator

Julian Lockwood is the main man behind the Airport Scenery Gateway. He moderates all the incoming airport submissions, and liaises with both the artists, and the Laminar team, to get X-Plane populated with the 3D airports that people want and expect to see in a contemporary flight simulator. Question: What are your duties with X-Plane […]

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Helisimmer Interview with Austin Meyer

Helisimmer interviewed Austin Meyer about the process behind creating X-Plane 11 and plans for the future, with an emphasis on helicopters of course: Will we ever see tiltrotors again in X-Plane? Do you plan on providing better support for this kind of aircraft? OOOOOOHHHHHHHHH so funny you asked that. If I could tell you the […]

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X-Plane 11 is now out of beta testing!

The beta period for X-Plane 11 has now ended and the final version is now available! In addition, X-Plane 11 is now available for purchase in the Steam store, as Pro-Use Digital Download and Pro-Use USB keys, and will shortly be available on DVDs as well. Now the Laminar Research team will get started working on […]

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Interview with Alex Unruh, X-Plane Art Director

Question: When and how did you get started with X-Plane? Do you have an aviation or design background? Alex Unruh: I have been dabbling in flight simulation for as long as I can remember. I’m pretty sure that I’ve been an aviation nut even longer than that! My first exposure was Graphsim’s F/A-18 Hornet 1.0, […]

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Tutorial: Saving and Loading Flights in X-Plane 11

In X-Plane 11 you can save and share your flight in a few different ways: screenshots, movies, situation files, and replay files. Replay and situation files can only be used in X-Plane, but movies and screenshots can be shared however you’d like. By default, X-Plane saves all these files in the Output folder. Situations and […]

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Tutorial: Customizing X-Plane 11 Weather

X-Plane 11’s weather is simple to set when you just want to get flying, but also powerful enough to allow minute customization if you want to control every aspect of the sim world. In this video we discuss the three weather modes in X-Plane 11 and how to get the most from the Weather Settings screen.

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