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Understanding the Location Values in the Data Output Screen
Post By
Austin Meyer | Date : 3 June 2013
We often get questions about the location values in the data output screen of X-Plane. Let’s do a quick FAQ […]
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Install/Un-Install Beta’s (Steam)
Post By
Dellanie Byron | Date : 14 April 2013
Installing Beta’s To install the latest X-Plane beta via Steam, proceed as follows: Step 1 — Open Steam Library Launch […]
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X-Plane 64-Bit FAQ
Post By
bsupnik | Date : 14 November 2012
This FAQ answers some basic questions about the current 64-bit version of X-Plane. What is a 64-bit application? For any given […]
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Updating Graphics Drivers
Post By
Tyler Young | Date : 5 October 2012
A high percentage of Windows-based computers are operating with drivers that are out of date or that do not currently […]
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Disabling Combat in X-Plane 9 for iPad and X-Plane HDEF 4G
Post By
Tyler Young | Date : 13 August 2012
To disable combat when flying a fighter in X-Plane for iPad and X-Plane HDEF 4G, you can do one of […]
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Configuring X-Plane to Use Less Virtual Memory
Post By
bsupnik | Date : 15 March 2012
X-Plane 10 can run out of memory when the rendering settings are set too high or too many add-ons are […]
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What’s New in X-Plane 10
Post By
Tyler Young | Date : 12 March 2012
Wondering what’s changed from Version 9 to Version 10? The biggest new features are: a brand new system for auto-generating […]
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Why Do I Get a “Flaming Death” When I Reach the Edge of the Map?
Post By
Tyler Young | Date : 6 March 2012
Because the mobile devices that X-Plane for Android runs on may have a very limited amount of memory, the scenery […]
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How to Buy Add-On Aircraft in X-Plane for Android
Post By
Tyler Young | Date : 6 March 2012
By default, X-Plane 9 for Android includes the same aircraft as X-Plane 9 for iPhone/iPod Touch. However, it also has […]
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Using X-Plane 10’s Air Traffic Control
Post By
Tyler Young | Date : 5 March 2012
X-Plane 10’s air traffic control (ATC) system is powerful and realistic when you want to practice real-world protocols, but completely […]